Hi!
I spent few days going through all the weapon / attachment textures since there were so many inconsistencies related to exposure, saturation, contrast and specular levels between these. Not the most important development topic, but something that bothered me personally.
Here's few example screenshots with pretty diffused lighting (minimal reflections) which would reveal the inconsistencies.
Now after these tweaks, all the attachments looks like the "belong" to the weapon and not standing out as totally separate assets which was the main goal for this tweaking process.
-Antti (Developer)
John Doe
2026-01-07 17:25:53 +0000 UTCGrassyKnoll68
2026-01-07 17:02:34 +0000 UTC