We must need to go to the dentist because it's EPISODE 230 of the patreon podcast!! (sorry/not sorry for those who get the joke) Today we did a good ol' fashioned q&a with lots of great questions! We hope we answered to your satisfaction. If anyone has a followup or a new question, as always, share in the comments! Hope you all have a fantastic weekend and see you next week!
Time Stamps:
7:57 - Merlynn: I'm contemplating a return to the old ways of spell concentration...as in homebrewing a mechanic to allow a caster to concentrate on multiple spells, I'm thinking perhaps of a class based ability check with increasing DC to cast a secondary concentration spell and maintain the original spell, do you think this would break the game?
17:22 - Ben Hibbert: Have you seen the Planegea supplement that kickstarted a while back? If you were running a Stone Age/stonepunk d&d game, what are some of the biggest elements you'd include?
29:34 - Thomas Benefield: I want a somewhat gritty low fantasy real stakes feel. I mean characters can survive high drops and arrows to the chest no problem so why should they fear a pit trap with spikes. Also cantrips and the access to magic makes stuff like torches obsolete. How would you handle that? Epic six, low-fantasy, new-system?
39:21 - Ridge R: I have a character that is an old, blowhard swashbuckler. When he dies, he is sucked back into a storybook, essentially to end his story there and appears somewhere else in a different setting, retaining his memories. I’m uncertain on how to pitch this to my DM. How would you go about balancing this cycle of death and rebirth?
47:51 - Felix LeBlanc: What hook and random encounter opportunities come to mind for a campaign set in a besieging army's encampment during a seasonal festival? Thanks!
54:48 - Caleb: I'm planning a war campaign that will heavily feature sieges, scouting, raiding, ect. How do you like to keep track of and quantify supplies, force strength, moral, and force strength?