[Variant] Eldritch Mace
Added 2022-11-10 18:50:50 +0000 UTC
Mace, uncommon (requires attunement)
This magic mace is enchanted by old deep magic. Coral formations and twisted purple tentacles sprout, covering its iron head. You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Eldritch Grasp. As a reaction to hitting a creature using this magic weapon, you can attempt to grapple the target with the cursed tentacles. The target must succeed on a DC13 Strenght saving throw or become grappled.
While a target is grappled by the tentacles, you can't use the mace to make a weapon attack, but you can use a bonus action to release a dose of Eldritch Toxin.
The target must succeed on a DC13 Constitution saving throw or take 2d6 necrotic damage and become frightened of you for 1 minute as it hallucinates and sees horrific distortions of reality.
The target takes only half the damage on a successful check and doesn’t become frightened. A creature can repeat the save at the end of each of its turns.
Once you use its effect, you can’t use it again until you finish a long rest.