I was making the intro to the trailer, and stumbled upon this silly bug that made me bust a gut laughing.
For this cutscene and others, I had just taken Tikal and turned off the script that allows the player to control him, so that I could toss him in a cutscene sequence with little effort. I completely forgot that by doing that, his ragdoll components, which are enabled by default and only turned off by his control script activating, were indeed... well... still activated.
However, when his animator components are playing animation, they override the ragdoll components, but the second they stop actively playing animation, he just goes back into full ragdoll again, making this a hilarious thing to have happen out of nowhere.