MusaRai
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Developer Diary 1.

Letโ€™s start organizing these dev updates a bit more clearly.

๐Ÿ› ๏ธ Progress since the last post:

๐Ÿง  Design thoughts:

Iโ€™ve been thinking about moving the first sex scene closer to the start of the game, just to keep the player more engaged. But so far, no luck โ€” it still happens around render 800, which I estimate is about 30 minutes of gameplay (maybe more).
For comparison, in my previous game, the first scene like that happened around render 1400. So technically itโ€™s faster now, but I still worry that the slow build-up โ€” especially with the dramatic tone at the start โ€” might test some players' patience.

Iโ€™m still on the fence about whether or not to include dialogue choices in the game.

Hereโ€™s why Iโ€™m hesitant: I personally donโ€™t enjoy them in other games. Most of the time theyโ€™re clunky and barely affect anything. In modern AVNs, proper branching is nearly impossible โ€” too many choices result in too much content no one ever sees, and it becomes an enormous amount of work for very little payoff.
So for now, Iโ€™m leaning toward focusing on side quests instead.

๐Ÿ” How side quests will work:

Youโ€™ll spend most of your time in the main story flow, but from time to time free-roam segments will unlock โ€” similar to Being a DIK, but with even more freedom. During these moments, youโ€™ll be able to explore additional content:

This approach gives you narrative freedom without missing content. Bonus storylines will be easy to discover and wonโ€™t require tedious replaying.

Of course, there will be some choices in the main story โ€” just not too many.

And finally, here are a couple of recent renders โ€” no post-processing yet.
You can download them in high quality at the end of this post.

Developer Diary 1. Developer Diary 1. Developer Diary 1. Developer Diary 1.

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