Hi folks !
Here it is. The fourth post with a v1.0 tag !! This release primarily adds the complete gallery, including the ending editor in the final chapter section.
I fixed TONS of typos and shameful spelling errors, some of them recurrent. Probably there are more grammar and weird ...
2020-10-10 00:58:07 +0000 UTC
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Hi folks !
Just a quick gift here before the the release of v1.0.
XCF is the equivalent of a PSD file for the GIMP (GNU Manipulation Image Program). These are some source XCF files for several Goons Raid Her scenes, full resolution, uncompressed and separated in layers.
It's a cool source for creating custom art, or figuring ho...
2020-10-08 14:12:53 +0000 UTC
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Hi folks!
I hope you liked v0.8 ! I'm already working on the final version, fixing bugs and finishing the gallery.
I'll also add an "Ending Editor" like the one you might remember from Hack'n Stalk 2. If you don't feel like playing the game again to know how the story could end, the ending editor allows you to select several importan...
2020-10-05 21:39:17 +0000 UTC
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Hi folks!
Here's the Mac/OSX build of v0.8 !
[DOWNLOAD]
grh-v0.8-osx-experimental.zip
As always, it's labeled "experimental" becau...
2020-10-02 16:21:19 +0000 UTC
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Hi folks!
Here it is! In this release you can finally witness the fate your choices lead our characters to! This version is labeled v0.8 because the gallery is still missing for chapter 6 and 7. You'll notice the ending more than deserves to have a gallery because the scenes timing were supposed to flow in the same pace of...
2020-09-29 22:57:48 +0000 UTC
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Hi folks!
That's it! Final lines were written! Closing scenes were done! Now I just need a couple of days to do more testing and polishing.
I decided to complete the gallery in a posterior release, so I can get more bug reports and do a few full testing playthroughs before wrapping a definitive 1.0 version. It should come about one o...
2020-09-27 20:36:55 +0000 UTC
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Hi folks!
Another quick update here. The final story scene (with it's 8+ dialog/art branches) is done! It will be based on your choices during the game and will lead to the ending sequence. Also, there will be a final choice on some paths where the DOMINANCE points can be used again (if you walked on that road).
Now only the ending(s...
2020-09-20 03:37:50 +0000 UTC
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Hi folks!
Work continues in the final-chapter-conclusion-epilogue-ending (I love these words). I managed to split the tasks in a few items so you can follow a simple roadmap. There are 4 paths now, combined with 2 two different but important 'states' for our characters, making the scenes 8 times more complex to design!
...
2020-09-13 14:26:00 +0000 UTC
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Hi folks !
I hope you liked the latest release. I'm already working on the next version, when a certain mystery is going to be revealed and you'll finally know what fate your decisions lead our characters to.
It's kinda hard to make a roadmap to this one, since this chapter is actually one long and heavily dynamic scene. I'll t...
2020-09-06 13:51:05 +0000 UTC
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Hi folks!
Here's the Mac / OSX build of v0.7 version. As always, it's labeled experimental because I don't have the hardware to test if it's working.
* Why OSX versions come later ? Mostly because it's easier to deal with the first bug reports without the hassle of having to wonder if it's a OSX sp...
2020-08-28 11:19:37 +0000 UTC
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Hi folks!
Here's the release of v0.7! This version closes Chapter 6 and now we have only the Chapter 7 / Epilogue remaining !
There're two paths in the climax, so the exploration of the old temple can end with an extended hot scene or some old style action. The romance path doesn't have a hot scene this time, but I'l...
2020-08-25 22:32:20 +0000 UTC
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Hi, folks!
Just a quick status update today to say that all content for the next release is done and now I just need a few rounds of testing and polishing!
See you soon on the release post.
Peace!
2020-08-25 01:00:18 +0000 UTC
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Hi folks !
Here's another status update about on the next release. The ceremony scene has the most complex animations in the game, so it took (and it's still taking) a lot of work !
I've been working a year and a half on this game now, and I can't wait to finish it! I really need a few weeks off and, at this point I'm already thinkin...
2020-08-17 23:38:36 +0000 UTC
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Hi folks!
Work continues on the release. The ending of chapter 6 will come with action, adrenaline and other hormones.
I'm also adding a new setting option called "Assisted Aiming" which makes shootout scenes (like the one in the end of Chapter 4) a bit more easier to those using janky mouses or trying to play with trackpads. It will...
2020-08-08 21:18:43 +0000 UTC
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Hi folks,
This was a rough week, but I managed keep working and planning the next release. I decided to extend the final sequence of Chapter 6 a little bit and work on Chapter 7/Epilogue in a separate version so we avoid a long(er) interval without releases.
The cave was the last exploration area, so this next release one will ...
2020-08-02 13:56:55 +0000 UTC
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Hi folks!
I hope you liked the latest release!
I'm already working on the next version. The game is now only missing content for the final of Chapter 6 and the Chapter 7 / Epilogue (still deciding how to name it). I also need figure if it's best to publish these in a single release or a couple of releases. Both will feature yet 'unse...
2020-07-26 14:45:44 +0000 UTC
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Hi folks,
This is a patch release. It only fixes some of the worst bugs in v0.6.3, adding no new content, only small changes to the title sequence.
The OSX version, as always, is labeled "experimental" because I don't have the hardware to test it.
[DOWNLOAD]
2020-07-17 15:08:12 +0000 UTC
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Hi folks!
Here's the release of v0.6.3 ! This version adds the new cave system exploration area in Chapter 6, including 2 new hot scenes to find. This section of the game is a bit more focused on the adventure aspect, giving a breathing space after some more "hardcore" stuff at the prior section and before the final showdo...
2020-07-14 19:48:54 +0000 UTC
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Hi folks!
Just a quick status update here to inform that all content for the next version is done! Now I just need a couple of days more to do some testing and polishing.
See you in the release post!
Peace!
2020-07-13 21:09:09 +0000 UTC
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Hi folks!
This is just a quick poll to satisfy my curiosity about your option on the game's animations.
* Also, I noticed some people didn't understand well the release ETA (or most likely I didn't express myself correctly). So, to make it a little more clear: I'll use this week to finish the remaining content, and a few more day...
2020-07-08 00:20:54 +0000 UTC
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Hi folks!
Time for release is coming! There's still some content to be created and some tests to drive me crazy, but I believe I'll be able to publish the build at some point next week.
I'll try to post an update with an accurate release date as soon as I have a more clear idea.
[ROADMAP]
[1...
2020-07-05 21:41:19 +0000 UTC
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Hi folks!
Work on the next version continues! I still can't set an ETA, but I hope we can talk about it very soon.
I'll also introduce two small changes on the game settings:
First, the removal of o the "Hide NTR" option as it was obviously a mistake since its introduction. People don't have a common agre...
2020-06-28 15:41:01 +0000 UTC
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Hi folks!
Day job (from home) has being a bitch these last days, but I scraped time to keep working on the new release and made a roadmap to the next build.
In this next version you'll have to put the Goddess Slab to use in order to navigate inside the cave and delve into a new exploration area with the girl by your side. As always, ...
2020-06-20 13:27:50 +0000 UTC
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Hi folks!
Content for the next version is on the works! This next release will feature more exciting scenes and the last exploration area planned for the game. As these demand a fair amount of work on scenery and game logic, this development cycle will be a little longer.
I already finished some scenes but I'm still closing a roadmap...
2020-06-11 00:43:49 +0000 UTC
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Hi folks!
Here the OSX build of v0.6.2. As always, labeled 'experimental' because I don't have the hardware to test it.
Peace!
[DOWNLOAD]
grh-v0.6.2-osx-experimental.zip ...
2020-06-03 04:32:02 +0000 UTC
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Hi folks!
My memory completely shutdown last week!
I forgot about the OSX build! I'll have some time with my dev station tomorrow so the Mac release is going to be posted until the end of the day!
I also forgot to add the annexed image to the "extra art" gallery. It's a non cannon wallpaper I had fun doing some time ago!
...
2020-06-01 21:19:26 +0000 UTC
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Hi folks!
Here's the release of v0.6.2 ! This version adds new sections to the gallery and 2 new hot scenes in chapter 6 to the romance path. You can now send the girl to deal with the goons in this path and enjoy the "reward" she promised last version.
Notice that if you are not doing a romance playthrough, yo...
2020-05-24 04:24:08 +0000 UTC
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Hi folks !
As I wrote in the previous post, I'm planning another quick'n smaller update.
Players in the "romance" path did not have the chance to view the "DP" scene (one of my favorites), so this new version will be focused on adding content for those gentlemen.
This version will allow you to send the girl by herself to ...
2020-05-17 20:48:43 +0000 UTC
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Hi folks!
Here's an Winx86/OSX build release combo. This one (hopefully) fixs a pesky bug in v0.6 that might lock you in an animation loop during the new hot scene if you skip dialog too fast. Nothing else new on this one, so feel free to skip this version if you can play the prior one without any problems..
The OSX is being released...
2020-05-09 19:42:51 +0000 UTC
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Hi folks!
Here's the release of v0.6 ! This version closes chapter 5 and introduces the first sequence of chapter 6 including a new hot scene (or 2 depending the way you count them).
From this point of the story most of the dialogs, character actions and lots of the art/animations are different based on the route you walked and previ...
2020-05-07 00:51:17 +0000 UTC
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