Hello everyone,
I'm back with another sneak-peek! This time it is for the world map user interface improvements. There is a lot that I have already done and have even more planned for the update. The square button icons in the video are just placeholders! ;)
The first thing that I show in the video is the on-screen settings button an...
2021-04-24 18:56:04 +0000 UTC
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Hey everyone!
Here's one of the things that I'm working on that I think is pretty cool. It is potion effects for temporarily affecting the minimap usage for the players on a server or an adventure map. The video shows the effects that I currently have implemented, but I might add even more before the update. I thought of this idea when som...
2021-04-13 11:48:51 +0000 UTC
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Hey everyone,
Here is something that I'm going to include in the next update: style options for the minimap frame. The default textured gray frame isn't going anywhere but you will now get built-in options for customizing the frame. I'm adding 2 new styles, which are "Colored" and "Colored Thin". Of course, you could always achieve somethi...
2021-03-30 11:50:39 +0000 UTC
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Hello everyone,
A server of mine that hosts a lot of the online data for my mods is currently down because of a major fire incident. This means that the Patreon capes and automatic updates are temporarily unavailable. I'll try to get everything back up as soon as possible!
Sorry for the inconvenience!
EDIT: As far as I kn...
2021-03-10 16:10:05 +0000 UTC
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Hello there,
I am finally at a point with the world map zoom update where I can show you some actual progress. I could've posted something very similar quite some time ago but back then I wasn't so sure if such a high zoom-out would actually be possible to deliver. I didn't want to end up disappointing anyone, so I decided to keep working ...
2021-02-28 19:56:45 +0000 UTC
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Hello everyone,
I'm currently working on another map shading update, which became possible thanks to many optimizations that are also coming with it. The new shading will now also include horizontal slopes in the calculations, in addition to vertical ones. This results in a more realistic depth to the image. You can see the comparisons of ...
2021-02-03 13:24:29 +0000 UTC
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Hey everyone,
Sorry for not posting for a while! For the past month and a half I've been working mostly on making it possibly to zoom-out the world map beyond 0.5x without sacrificing performance and visual quality, which requires a lot of optimization, rewriting map rendering, restructuring of the map data in runtime, introducing new type...
2021-01-26 14:53:28 +0000 UTC
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Hello everyone!
I'm back with another sneak-peek! This time it's a short video showcasing you the reworked minimap size setting. I was initially going to add a new option between Medium - Large and another one above Large, but then I realized that I might as well just make the size setting a slider and allow the user to pick a custom size...
2020-12-07 20:41:15 +0000 UTC
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Hello everyone,
Hope you are doing well! Here is a small sneak-peek for something that I'm working on. It is for the improved mob variants support in the entity icons feature. In the current release, most of the mob variant support comes from the base texture differences, which is good enough for most mobs. As promised, I am working on imp...
2020-11-17 12:33:43 +0000 UTC
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Hello there,
Just wanted to post a couple more screenshots for the upcoming mob heads/icons update, since I've had quite some progress since the last post.
You can now see how the settings UI would look like and based on that guess what sort of customization would be possible. All vanilla mobs are now supported, as well as text...
2020-10-28 11:47:47 +0000 UTC
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Hey everyone,
Hope you are doing well! Here is a sneak-peek for something pretty exciting! I have been postponing working on this feature for way too long but now I finally got around to implementing the mob heads/faces option for the minimap entity radar! It's currently in a very early stage, where not every vanilla mob is supported yet a...
2020-10-20 13:51:46 +0000 UTC
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Hey everyone,
Here's another small sneak-peek for a future minimap feature! This time it's for the highly suggested separation of tamed mobs in the entity radar screen. In case you do not want the tamed mobs to be separate, avoiding it is also pretty simple. The color option defaults to an option called "Untamed Mobs", which means that the...
2020-10-13 12:49:32 +0000 UTC
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Hello there!
I'm back with another sneak-peek for a future minimap feature! This time it's the long-awaited light overlay. You can see how it is going to work in the provided screenshots. You are able to choose between Block, Sky and All light types. There is also a dedicated key binding for quickly toggling the overlay on and off. As it i...
2020-09-29 11:05:57 +0000 UTC
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Hey everyone,
Here's another sneak-peek for something I'm working on!
While in the latest mod release you can already choose to display names for player heads and entities with name tags, this update will bring you a lot more options. Player names will now be controlled by an option independent from the player heads, which means you'll ...
2020-09-22 12:21:42 +0000 UTC
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Hey everyone,
I'm currently working on something that I wanted to address for a long time. And this something is map shading (both minimap and world map). The current shading works mostly the same way as in the regular vanilla maps. It gets the job done, even though my implementation admittedly does not handle snowy mountains too well, whi...
2020-09-15 20:47:56 +0000 UTC
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Hello,
Here is something that I'm working on that I have been promising for a while, which is the option for a circular minimap. The screenshot shows the "medium" map size.
I went with the obvious design of stretching the same old frame texture around the minimap. Feel free to let me know what you think! Was originally going to...
2020-09-08 13:39:00 +0000 UTC
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Hey everyone,
Hope you are doing well! Here's a sneak-peek for a small quality of life change to the waypoint creation screen that I'm going to release soon. I think it's pretty cool.
The coordinates that you are currently located at will now work as "placeholders" instead of actually filling in the text fields. This means that you n...
2020-09-01 09:03:55 +0000 UTC
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Xaero's Minimap and World Map mods are coming to 1.16 (Fabric) very soon (likely this week)! Better PVP should follow shortly after. The map mods are also coming to Fabric for Minecraft 1.15 and 1.14. And don't worry, nothing changes for Forge, it stays supported.
2020-06-24 11:05:08 +0000 UTC
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Hey!
We've just reached another goal! Thank you so much for the support from the bottom of my heart! As promised, I have removed the banner ad on the following page: https://chocolateminecraft.com/betterpvp2.php
Better PVP can now be dow...
2020-05-28 08:16:09 +0000 UTC
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Hi everyone,
I felt the responsibility to give you an update on some changes that are coming to Patreon which may affect some of your pledges. I apologize for most of this message being a copy/paste of Patreon's recommended sample post! You've probably read something very similar already. I found it pretty well written as is and I'm not re...
2020-05-20 18:38:11 +0000 UTC
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Hello,
I hope everyone is healthy and doing well! Here's an early preview of something I've been working on for the past few weeks (still very much WIP). And this something is a new menu for manually selecting your current map on a server. It should fix all of the common problems with current "multiworld detection". You will be able to sel...
2020-05-18 15:09:39 +0000 UTC
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I hope everyone is doing great. Here's a tiny sneak peek for the crosshair-like center indicator I'm planning to add in the next minimap update. It consists of 2 colors: negative of the background + the player dot color (white here). This makes it very visible over any background. The old dot indicator can be almost invisible sometimes. You will...
2020-04-28 10:18:52 +0000 UTC
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Hey!
I hope everyone is doing well. I finally have something visual to show you after mostly working on back-end updates for quite some time. As promised, here's another mode for editing multiple waypoints, which is probably more useful than the current one. You can easily go between the 2 modes, so you can apply a change to all waypoints ...
2020-03-31 18:47:30 +0000 UTC
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Yesterday we reached a new goal! As promised, I removed the ad banner from the download page (version select) for the Minimap mod. This means that there are now no banner ads on such download pages for any of my mods. Reaching the next goal will pretty much make downloading Better PVP for the first time ad-free, which is just awesome :)
Th...
2019-12-12 19:16:33 +0000 UTC
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Hey everyone!
Here's something I'm working on for the next minimap update. It's the ability to edit multiple waypoints at once, as promised in the previous sneak-peek. You simply select multiple waypoints and click Edit, all changes you make will apply to all of the selected waypoints once you confirm. This also allows you to move multiple...
2019-12-10 13:15:40 +0000 UTC
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Hi again,
I'd like to let you know about some ad changes that I'm working on, since my Patreon goals are based around removing ads.
As some of you know, not so long ago I removed all "short links" from my download pages because I wasn't happy with the types of ads they were displaying.
Recently I've been invited to the Adfocus ...
2019-12-03 13:27:27 +0000 UTC
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Hey everyone,
Here's something I'm working on for the next minimap update! You'll now be able to select multiple waypoints using SHIFT and CTRL keys, for selecting a range (SHIFT) or individual waypoints (CTRL). Only disabling/deleting multiple waypoints is supported at the moment but editing (and moving?) is also planned for the near futu...
2019-12-03 11:56:43 +0000 UTC
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Hey everyone!
I've recently added a new reward to all my Patreon tiers, which is access to my new Discord server. It's a much easier way to contact me and other patrons, whether you want to report a bug, make a suggestion or just chat. Feel free to join!
If you haven't received your invite yet, here are some instructions provided by Pat...
2019-11-28 12:46:25 +0000 UTC
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Hey everyone!
Here's something you can consider a double sneak-peek for the world map mod :)
The first thing to notice in the video is a small change to the classic "vanilla maps" mode. You'll soon be able to see biome colours even in the "vanilla maps" mode. I think it looks kind of cool. It will be completely optional, of course.
2019-10-07 18:41:25 +0000 UTC
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Hi everyone,
It's finally happening!
I've made some changes to the world map cache structure. I included block height (Y) values, to be more specific. Height values will now also always stay in RAM, which lets the mod do all sorts of cool things. One of these things is creating waypoints directly in the world map screen. Here's a sneak...
2019-09-29 14:27:21 +0000 UTC
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