
Eggs Rework:
- Bibite now produce eggs gradually and can accumulate them in their egg organ and lay multiple eggs at once!
- One new sense: nEggsStored
- One new output: EggProduction
- Eggs organ info is ...
2023-06-07 22:44:58 +0000 UTC
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This should work a little better. Hopefully, this should now be stable enough to push forward and consider the species log to be working and we can start to add more exciting features that I want to start adding in 0.6
- Fixed active but not recorded species being incorrectly pruned on Save/Load
- Increased vertical scaling ...
2023-04-27 02:23:13 +0000 UTC
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-fixed ancestral display
-fixed circular buffer problems
-removed uncircularized references
-fixed loading circular buffer
-fixed scenario saver sizing
-fixed default genetic span factor
-modified default species genetic span to 150%
-reset species data from earlier alphas
2023-04-20 23:55:41 +0000 UTC
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Far stabler and so many nice little features, what's not to love?
I also included a savefile of a simulation I've been running for a little more than 100h, in order to show off what a larger lineage history might look like without having to wait! ...
2023-04-14 19:46:24 +0000 UTC
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Hell yeah, after all this time I finally have something stable enough to present!
Speciation

Bibites are now automatically organized into species based on genetic differences. For now, only genes are part of the formula...
2023-03-31 22:31:01 +0000 UTC
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Hey everyone! A very sizable update that will bring a lot of joy to a lot of people.
I managed to fix a lot of bugs that had a significant impact on performances. The resulting increase in performances is going to be very noticeab...
2023-02-26 21:26:56 +0000 UTC
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Hopefully, for the hundredth time, this is the final alpha before public release. I was so tired of just working on fixes that I ended up adding a few features to preserve my sanity. Not much, but still.
Additions
- Added all hotkeys to UserSetting Panel (can't be changed yet)
- Z => select random z...
2023-02-23 21:56:31 +0000 UTC
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At this point I've already started doing a lot of of work for 0.6.0a1, but I hope this REALLY is the last nail in the coffin for the 0.5.1 public release.
Changes
- Added "Reset Warnings" to settings panel
- Removed auto-reload feature, as it should be needed anymore
Fixes
...
2023-02-07 00:36:36 +0000 UTC
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The last alpha (hopefully) before releasing the 0.5.1 update publicly and moving on to start work on the 0.6 alphas! But still, I crammed a few nice features in there! ahahahah lol
Additions
- Added a user setting to reduce pheromone quantity
Changes
- Reverted pe...
2023-01-31 03:32:31 +0000 UTC
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The last alpha (hopefully) before releasing the 0.5.1 update publicly and moving on to start work on the 0.6 alphas! But still, I crammed a few nice features in there!
Additions
- Added Actions to the bottom-left tools (Kill Half Of The Population and Remove Half Of Pellets)
- Added Bibite Templ...
2023-01-18 22:33:04 +0000 UTC
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A Quick release with a lot of small changes and a few fixes!
Also, Finally managed to work out Apple Notarization! This means that Mac users won't have to jump through hoops to make The Bibites run normally!
YAY!
Changes
- Saves and scenarios now automatically include user-saved bibites
- They will ...
2022-12-22 23:15:19 +0000 UTC
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Hello Everyone! We are quickly approaching a public release for 0.5, so I wanted to do a final alpha release to let you see a few things I added firsthand.
Changes
- Synapse weight will be conserved on node creation
- Updated Pellet Tooltips for performance
- Optimized Pellet code (many pellet will...
2022-12-09 14:57:49 +0000 UTC
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Hey all, final alpha release before I finally go back to focussing on the next video!
I fixed a lot of the leftover bugs from the last alpha, as well as fixing a lot of the things you caught since last time. I also took the time to add a few quality of life improvements!
Changes
- Added informational preview ...
2022-11-03 21:49:44 +0000 UTC
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This is a quick release to fix the issues that plagued the last alpha. I am far happier with the results, but there might still be a few things left that no one caught in the last few days. I hope not!
Changes
- Added buttons to open the various save folders
- Added save file retro-compatibility
...
2022-10-15 21:20:56 +0000 UTC
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Hello everyone!
I'm thrilled to present what I've worked on for the last while!
Scenarios

I added scenarios that will load a set of settings that are curated to produce interesting results. No more wi...
2022-10-13 19:30:37 +0000 UTC
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Major Changes
- Added pellet painter tool, allowing you to place plants
- Added Multiplication Node/Neuron (multiplies inputs instead of adding them)
- Added camera controls (arrows and WASD both work, -/+ change...
2022-08-31 22:24:24 +0000 UTC
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This is relatively light in actual features, but has a few nice to haves.
Changes
- Added activation function icons
- Added "Open folder" to Load Game Panel
- Better Tags Info
- Clicking on tag Item (in the information panel) selects a random bibite of that tag
Fi...
2022-07-22 17:53:35 +0000 UTC
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This is a quick fix release to fix the panels not rendering correctly for people using larger screens.
2022-07-15 23:51:40 +0000 UTC
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So first of all, we're moving to a new major version!
When launching the game now, you'll have to agree that this is justified.
This is a foundational release that will lay the stage for a lot of new thing, but that stands on its own.
Major changes
- New menu that makes sense!
- Load and view all yo...
2022-07-14 21:25:31 +0000 UTC
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Hello Everyone! You wanted it? It's there.
We have the first steps toward Dynamics settings, allowing you to change some parameters during play after having started the simulation!
I also decided to take the time to add a Tooltip system for the future, allowing the interface to be somewhat contextualized.
Dynamic Sett...
2022-06-25 19:55:15 +0000 UTC
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Decided to share the 100h simulation saves with you all 😁
2022-06-19 21:20:15 +0000 UTC
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I've been focusing hard on videos for the past two months and feel like I've been neglecting alpha releases a little bit. This alpha is going to be pretty light in features but is still going to be pretty foundational. Mainly, the simulation has all the back-end code to support dynamic settings (changing settings during play). This will not be p...
2022-06-17 01:16:56 +0000 UTC
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This update is more foundational than anything, but also added a few fun things. I added a way to display useful information related to settings that, for now, is only used for spawner settings, but will be useful in the future, and did some background work for the next alpha release.
More procedural sprites Variations
2022-04-27 19:22:58 +0000 UTC
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Working on the next video I decided to implement a few interesting things, so I'm sharing with you the results!
Color Selector
Added a new entity called the Color Selector. You can place it from the placer tool on the bottom left of the UI. You'll then be able to tune the exact behavior of the selector, so it kills ...
2022-04-09 19:29:27 +0000 UTC
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So just a small update following the feedback I got from the last release!
Mostly some bug fixes and a little bit of balance of the default settings to make the world more interesting!
Changes:
- Added verification for the random virgin bibite option that ensures basic viability
- Reworked and fixed the damage...
2022-03-28 20:10:45 +0000 UTC
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So this update won't contain many differences compared to the previous alphas.
Mainly, I added the tagging system, which allows you to tag bibites. The tags are passed on to children so this will allow you to track lineages!
I also fixed a lot of bugs and small improvements to prepare the sim for major release.
Thanks so much for y...
2022-03-16 18:08:18 +0000 UTC
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A few significant things today!
Ageing
Due to the fact that some bibites would live forever and prevent new generations from developing, resulting in low dynamism, the bibites will now age. Once they reach a certain age, they'll slowly lose strength (movement and bite strength) and their energy metabolism cost w...
2022-02-08 02:01:32 +0000 UTC
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Welcome to all the newcomers! I can't thank you all enough, it's been a pleasure to see everyone enjoy the last video and I'm amazed by the attention it's getting!
So, on to the new stuff in this alpha.
Patreon Simulation!
See yourself in the simulation among all other supporters by heading to the credits panel i...
2022-01-18 00:58:51 +0000 UTC
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This was just a quick fix addressing some issues that have been observed on the most recent alpha.
Mainly the fact that importing some bibites from earlier versions crashed the game...
Also, every autosave would reset the time speed to 1.0x
Please re-download this one instead!
2021-12-13 13:54:00 +0000 UTC
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Hey Everyone! This one will be pretty big. First of all, the biggest new feature is the new plant growth system which is more customizable than ever. You now have full control over the kind of environment and topography you want to create for your bibites!
With this, I've also tried to balance and tune the default settings so that the initial...
2021-12-10 18:37:08 +0000 UTC
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