Added Pre-Loading of scenes. When preloading a scene normally, if any 3d asset is present it will be preloaded as well, keep in mind that due to how the foundry preloading works the progress of the 3d assets will not be displayed in the bar but the assets will preload in the background.
Door\Walls Separation.
2022-03-09 13:47:28 +0000 UTC
View Post
A simple module that lets you quickly take notes that are saved on tokens, the module only support simple text and is system agnostic, numbers get changed to interactable number fields to easly track effects over rounds, especially usefull if you don't use automation!
2022-03-04 15:11:05 +0000 UTC
View Post
Notes have been added to 3D Canvas (complete with name tooltip)
2022-02-05 02:12:52 +0000 UTC
View Post
- Added Emissive to PBR support
- Added error handling for missing 3d models
- Fixed Targeting arrow not working if no base is present
2022-01-25 17:28:25 +0000 UTC
View Post
Fix for prototype tokens
2022-01-23 15:14:27 +0000 UTC
View Post
Added scale to the faces configuration
2022-01-22 23:13:43 +0000 UTC
View Post
Features:
- Assign multiple images to a single token and switch easly between them
- Flip token using a smooth flip animation (speed can be customized)
- Assign a different actor to each "face" to handle shapeshifting and other features easly
- Images don't need to be in the same folder ...
2022-01-21 19:58:59 +0000 UTC
View Post
- Added initial camera view option in the scene settings
- Added accessibility option to disable camera acceleration to reduce motion sickness
- Added support for PBR materials instead of textures - works for table, tokens and walls!
2022-01-10 16:09:31 +0000 UTC
View Post
This release has some minor bug fixes and the new PING feature
Ping a location on the map with shift+E or ping and move the players camera with shift+Q
2022-01-07 02:11:05 +0000 UTC
View Post
3D Canvas 2.0
Finally, the biggest update yet has arrived!
New features include:
Fog Exploration: Fully functional fog exploration that mirrors the foundry one!
Weather effects: Chose betwen presets, mix and match and create fully custom effects
Spell Effects: C...
2022-01-04 13:44:40 +0000 UTC
View Post
To keep the module list consolidated in one spot, please check out my website https://theripper93.com/ for a list of all my modules and their relative status :)
How do patreon modules and releases work?
Access: By ...
2021-09-16 16:06:29 +0000 UTC
View Post
Patrol is a module to make units patrol, they can also spot and chase players. Have fun!
2021-06-06 11:47:27 +0000 UTC
View Post
my latest work, Levels is now live, it allows for multiple floors in a building without breaking automations
2021-06-06 11:46:18 +0000 UTC
View Post
Hello, the module is currently in review process but should be availeble soon in the foundry module downloader. As a bonus you can also target with Alt+Click with this module!
If you have Foundry 0.8.5+ you can manually install the module
2021-05-22 20:16:34 +0000 UTC
View Post
This will be my first solo module
A very simple module with two features:
- Lets you peek "under" roofs to see the room inside
- Shows the whole roof through the fog
2021-05-20 19:59:37 +0000 UTC
View Post
If you are wondering what is exactly that i do i'm resposable for a lot of optimization\ui and other features in the grape_juice-isometric module, the list includes:
- Many performance optimization that sped-up the whole module by alot
- The new UI, Menu and icons to make your life crating maps ...
2021-05-20 11:29:18 +0000 UTC
View Post
Hello! I make scripts and modules for Foundry VTT, currently i'm working on grape_juice-isometrics. I decided to take a lower pay job to dedicate more time to my passion hoping to round up with generous people tips :D. You can find my scripts and other stuff in my github (2021-05-18 14:08:42 +0000 UTC
View Post