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srbilyon

srbilyon

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srbilyon posts

DevLog #13

Wow, I have a headache, but at least the rain will help me go to sleep.

Cool, waited a comically long time for a new devlog as promised*


Development has been going pretty well! The last few months have been a combination of tightening up design decision (that'll be an ongoing thing), some new systems and...

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(Only took Patreon forever to allow direct video uploads)

(Also meant to upload these here with a small blog post but the Unity stuff happened as well, maybe Ill talk about that later lol)

((Also I'm writing it a second time because Patreon's autosave feature apparently gave up on this post 30 minutes in so I'm rewriting it as two posts))

Firstly, wanted to talk about the new-ish ...

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The Wind is Howling - Breeze in the Clouds OST (Performance Video)

Carlos Eiene (Insaneintherain) recorded himself using Shadow Clone Jutsu.
"The Wind is Howling" is one of the battle themes in the game, and you will hear it in the Wind Domain

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Dev Interview and Humble Announcement Trailer

I went to Burbank a couple of months ago and did an interview with Justin Woodward to talk about Breeze and stuff, along with showing off our publisher announcement! Watch me survive an interview!

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Breeze in the Clouds - "Official" Announcement Trailer

Well! You've probably seen this by now if you've followed other channels, but we've dropped a publisher announcement trailer a couple of days ago!

My notifications and mentions have been destroyed over the last couple of days for sure, but the reception and congrats have been wonderful! I've been holding on to the news for quite some time ...

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DevLog #12

We're still alive! (Nice)


Been mostly posting small updates via Twitter (which is still alive for now), while contemplating what is post-able as we're charting the lands of the Spoiler Realm lately

2022-11-21 05:55:04 +0000 UTC View Post

Uncle Burney is definitely delivering on the Heatwaves lately...

(Obligatory mention of how it's hot like, everywhere on earth right now.)

Anyway, I thought I wrote a devlog about how we changed up Burney's design for a second time, but apparently not, so free real estate here!

Burney's original design was really cool, but it also become one of the first designs to get an overhaul when w...

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Animation Showcase #2

Yet another animation showcase! Featuring Frost, Weston, Biggy, B.B., Cumuli, Easton and Lanky ~

These animations are mostly either tiedown or cleaned! We've done a LOT of animation work in the last couple months, so decided to showcase a few!

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Animation Showcase #1

Figured I could probably try something out here!

Consider these types of posts as stocking stuffers between Devlogs (and because I didn't want to make the last devlog any longer than it already was).

Demonstrated above are various animations in various stages: 

  • Roughs: Rough keys drawn with a foundat...

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DevLog #11

It’s been a while since I did one of these larger devlogs. 

As of writing this, I actually had to go back and check the last one to really process what all has gone on since then!

*checks*

Yeah... so the last one was back in October

Might be best if I bullet some highlights for myself (and ...

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Character Reveal: Meet Shock!

"READY FOR A LIGHTSHOW?!"

Meet Shock, the Storm Supervisor for Thunderstorms. 

Shifting from strict to nonsensical in the fli...

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Mini DevLog - #26

Wow I'm dumb, I missed Feb...
(let's try not to do that again)


Anyway, it's Green Day, so here's a fun present!

Rain 2.0. He's greener (i think) and maybe howdy-er (not sure how to measure that) but yeah! We're still working on updating model sheets for a lot of character sprites, and decided to give him an upgrade, which took...

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Mini DevLog - #25

Ok...

It's been quite the month, to say the least!

After the holidays, I got pretty sick (as well as a lot of other friends and teammates), so I feel like nearly everyone I know was not having the best start of the year health wise :P. I was done for at least a week :(

I also just left the hospital, ha...

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Merry Christmas!

I hope no one got coal!

(Unless you want coal, which is... umm... you do you)


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Breeze in the Clouds - Gameplay Teaser (2021)

We've been excited to show this off! Check out our new teaser!

Remember when I mentioned in the last blog post about it being hard to show stuff last month? Yeah, this was the reason! We were a part of the MIX livestream today, which showcased over 80+ games over 3 hours!

We we're the second to last to be shown, so the hype was real...

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♬ Here comes the Boy ~ ♬

Updated model sheets for you and your friends!

For animation purposes, we've updated Breeze's model sheets to include 120% more cuteness. Also, Pile showed up to the photoshoot, so we took updated pictures of him as well.

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Dev Log - #10

Yeah... so everything we worked on this month has been [spoiler after spoiler], so this next update was bound to be tricky ~

Fortunately, I have a few things I can show. 

Starting off, we're finishing up a deadline [today], and have a Build worth showing to Humble ~ (for context...

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Mini DevLog - #24

T.O said, “Pollution Powers, Make up!”, and spun a few times in his room while changing his clothes, and now he looks different.

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The Uncanny Actor - T.O's Theme

Hey Look, a Cat. Theme is by Alan Gee!


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Got Pulverized By Moving, but it's Done ~

Hey all! I meant to update about this a couple of days ago, but yeah, moving destroyed me!

As you might have seen in the last update (as well as some one off tweets and scattered messages on Discord), I've been moving into my new home over the last couple weeks (and tidying up the last place to get my inflated deposit back). 

I'...

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Condense - Cloud Domain Battle Theme

Are you ready to FIGHT?!

This is Condense - the battle theme for Cloud Domain. I am ALWAYS down to write danceable battle themes, and this one is the real sauce. inspired by 90s garage and house. enjoy!!

- Tudd

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Dev Log #9.5

Well, since you still can't upload multiple videos on Patreon, I'm doing this ;)
I posted it on twitter a week ago and forgot to do so here, so here you go for those who didn't see it!

I also wanted to mention that due to feedback from both my dev peers (as well as the team themselves), we'll be taking things slow this coming month in o...

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Dev Log #9

It's been a very busy few months as the team worked hard to meet some internal deadlines!


Because of all this extra work, we've managed to really tighten up in a lot of areas, especially on the animation clean front, as well as making some game design changes as we started to look at how to balance certain parts of the game's combat an...

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Mini DevLog - #23

(Not even gonna lie, I almost forgot to get a post done in time, but trust there's a really good reason that you'll find out in the future...)

I have no clue what the above image is for...

2021-06-01 04:59:23 +0000 UTC View Post

Mini Devlog - #22

Maybe one day, Patreon will allow me to embed multiple video clips into a single post, but until that day, I will be able to cheat and make multiple devlogs in one day ~

Anywho, another new background? A train? Who let a raggoon on a train? (it's ...

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Mini Devlog - #21

Yeah... so this was an animation heavy month for us, though we did manage to get some AI stuff done as well. Not showing all that off cause it's like, boring State Machine and behavior tree related things....

I lied, I did a video this time (lol). The video in this post mostly demonstrates some basic AI and mob movement behaviors, simple "...

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April Fools (2021) - Gacha Edition

So! For those who missed out on it via Twitter and Discord, we had a pretty fun April Fools joke this year (that went on for like most of the morning/afternoon)!

Haven't quite seen anyone (at least in the indie space) do a gacha theme, so jumped at it!

I came up with the idea late Feb and passed it along to the team, and for the most...

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Meet the Kid with the Lid

It's Lid Kid! The Kid with a Lid!

Despite the lid on their head, they don't kid!

The kid's got little paws, but with gloves, they'll stay hid!

2021-04-01 01:09:31 +0000 UTC View Post

Mini Devlog - #20

Oh, yeah, forgot Feb ends on the 28th~

Quite the month it's been! It went by VERY quickly, but nonetheless, a very productive month, outside of some craziness.

The tricky part of this devlog this time around is that almost everything that's been worked on is... kinda of a spoiler again :I. <...

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Meet Biggy!

Hmm, if the short Raggoon is called “Shorty”, then the big Raggoon must be called… “Biggy”?

(Designed by Clipey!)

Biggy is a large concentration of partic...

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