Tsukuyomi
So many bones I can't ignore.
2023-11-14 06:04:40 +0000 UTC View Post
The new doc is here to help you with your condition.
https://drive.google.com/file/d/1bEtsbPvJKTMcge--umlyPwRgyj2sj1h1/view?usp=drive_link, 2023-11-12 01:54:51 +0000 UTC
View Post
Hello everyone. Thank you as always for patience.
I had to stop what I was working on publicly. I pivoted to mostly finishing private commissions in the meantime.
I don't like making what I feel are excuses, but: Family suddenly showed up and stayed for a while. Then October 7th with the attack on Israel and the response still happening to...
She commits to a slow steady pace, if she is to do this all maintenance long.
https://drive.google.com/file/d/1zwMftVm8m0t0YrKME9NW3zLHnEYbq3Oy/view?usp=drive_link
Why not take your mind off all the Primal slaying? It must be stressful...
https://drive.google.com/file/d/1PUM6qtnoN6wfBVOhGANvvC1loYnSLwqD/view?usp=drive_link
Requested.
All this time spent trying to animate that.
700mb of fluid sims in the garbage. Instead I have been shown the way of cheating.
I was also testing how 24fps in 2:35:1 would look as it requires less frames to render (faster total render time).
Video: https://drive.google.com/file/d/14a2DJlII88GkitJjHwD0pT3lC7bs8hKn/view?usp=drive_link
Knees: Weak.
Arms: Heavy.
She: Sweaty.
Thoughts: Spaghetti.
https://drive.google.com/file/d/1y939SivRL2a2BUT7KNFYHxRobmBlqaES/view?usp=drive_link, 2023-09-09 22:36:52 +0000 UTC
View Post
I would like to begin a different style of animation, that will take advantage of a different workflow. I feel this new style will be great for the rest of my time animating, as it will be more true to how FFXIV is experienced. I specifically want to avoid featuring characters from FFXIV in scenes that are not believable. If the rating was Matur...
2023-09-04 22:00:02 +0000 UTC View Post
I was assisted with skin textures. Better visibility close up, so I will do closer camera angles on the render after this one. More moisture...
This same texture was used on Nashu, but it is not noticeable on her in that lighting.
Nashu's new 'positive reinforcement' interrogation has had great success.
https://drive.google.com/file/d/1hIvQdT7SxOqes7LVaCEu0K-iwF6G7yNT/view?usp=drive_link, 2023-08-30 22:00:03 +0000 UTC
View Post
I have struggled to think of an idea for the three primals to be honest. I am trying to think fast for Sophia and Tsukuyomi. I want to make use of something unique to them.
Also, Lakshmi glows in-game, but it messes with shadows in Blender. I am still trying to decide if the glow should be on or off.
Your enlightenment need not be painful.
https://drive.google.com/file/d/14-CjU7NwsMS1-PwNLB4nqQq2E5GLp5gP/view?usp=drive_link
The gift of being tailed.
Posted with permission. Thank you o7.
https://drive.google.com/file/d/14COuSQe3gRdDjRG-rjou0V1Uqm9wnzyF/view?usp=drive_link, 2023-08-14 22:00:03 +0000 UTC
View Post
I am still working on this in the background.
Learning a lot of things for the first time. I can get the ears in-game, however I'm fixing up multiple issues. Reversed normals, backfaces, weights, floating earrings (I might not be able to fix this, I'll have to ask someone else first) learning how textools advanced modpacks work as well as pen...
Almost done, just rendering a test animation.
Sorry it took so long, I complicated it unnecessarily. I keep doing that.
The angle of the sun greatly changes the feel from lighting alone.
I have not found a "heavenly light" HDRI. It should be fine.
Taking a break from the battlefield.
https://drive.google.com/file/d/1Appus1-tiMOcwbIFqV9KcRXY9wt015ja/view?usp=drive_link, 2023-07-25 23:54:29 +0000 UTC
View Post
While rendering one animation, I'll have a progress post up for the next one, from now on.
Also, 3 animations per month is too much, I have to lower it back down to 2.
First test render had much less errors than I am used to, so hopefully this will not take much longer to release.
2023-07-20 10:52:21 +0000 UTC View Post
I messed up and kept adding detail again, even if it never gets seen. It's a bad habit I need to break.
2023-07-17 21:47:08 +0000 UTC View Post
Now includes all tails for both male and female miqo'te.
The tail thickness was increased as well.
https://ko-fi.com/s/5a9da7f12f
Because of all the issues irl that kept me busy, I'm trying to make these faster to catch up to my 3 animations per month goal.
Although I may have to shorten that to 2, but make them longer and more involved to compensate.
Maintaining the lever.
https://drive.google.com/file/d/13i8b2JrYeFl9D8oC5xHs8kIjB-VOVQeW/view?usp=drive_link, 2023-07-10 22:06:43 +0000 UTC
View Post
I want to have every miqo'te face available for this mod. Tested it and it works for 1 face and 1 hair so far.
Because there are so many hairs, I will stick to a few of the vanilla ones for now.
This will be released sometime soon in between animations and renders.
Looking at the image while making this post, I should probably...
Just a call away. Anytime. Anywhere.
https://drive.google.com/file/d/12WNt0HTsyahZ9CG6eQG01uVbqValpsMV/view?usp=drive_link, 2023-07-05 21:59:27 +0000 UTC
View Post
I realized I have a whole bunch of scenes already made into a picture, so why not animate them?
Will finish in July as long as nothing goes horribly wrong...